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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Sun Mar 01, 2009 10:44 am 
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I had a similar issue when I went from the standard client to the CUDA version. I reinstalled the standard one, finished those work units but set it to not download anymore then reinstalled CUDA when they were done.

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Sun Mar 01, 2009 7:25 pm 
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i read there is a way to enable both cpu and gpu to do all the math ;) that sounds like one helluva way to get units done ;) .

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Mon Mar 02, 2009 11:01 am 
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You would think that would be possible. I have yet to see a way to do it though. If you come across something please post it.

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Mon Mar 02, 2009 8:53 pm 
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You need >= BOINC V6.4.5 and in your 'SETI@home preferences' selected that you would like to calculate on gpu/s also.


couldnt find the post where they allow you to edit the local .xml file but that should do it.

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Mon Mar 02, 2009 9:00 pm 
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Quote:
The key difference from V9 packs is :

The "team" mod now supports multi-gpu configs.

There will be number_of_gpus file in SETI project directory. By default it contains number of 1.

If you have more gpus just edit that file (enter number of gpus installed in host instead of 1 ).
And don't forget to change your cc_config.xml
Now ncpus value required to be NUMBER_OF_LOGICAL_PROCESSORS+NUMBER_OF_gpus for host.
For example, for Quad with 2 CUDA-enabled gpus it should be 6
Here is example of minimal cc_config.xml file you need
<cc_config>
<options>
<ncpus>NUMBER_OF_LOGICAL_PROCESSORS+NUMBER_OF_gpus</ncpus>
</options>
</cc_config>
File should be placed in boinc data directory (the one that contains projects subdirectory).

When you post to this thread seeking for help, please, don't forget to provide link on your host and description of your config (OS, number of gpu cards, what pack you use, video driver version).
It will wastly decrease number of unneeded questions and save time both for you and anyone who will help you.
Please, don't forget to check ALL STUFF (including these packs) you downloaded from Internet with updated antivirus.
http://lunatics.kwsn.net/gpu-crunching/v10-of-modified-seti-mb-cuda-opt-ap-package-for-full-multi-gpucpu-use.msg14734.html#msg14734

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Thu Mar 05, 2009 8:21 pm 
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Funny, mine appears to just automatically detect how many GPUs I have and just run the calcs on them.


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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Thu Mar 05, 2009 8:32 pm 
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Yep that is what i think happens when everything goes right ;)

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Sat Mar 07, 2009 11:05 am 
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has participated in SETI@home since 1 March 1999, and has contributed 3,931,729 Cobblestones of computation (3.40 quintillion floating-point operations) to SETI@home.



Yep we missed our 10 year anniversary :)

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Sat Mar 07, 2009 11:17 am 
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Tomarlowe wrote:
You would think that would be possible. I have yet to see a way to do it though. If you come across something please post it.



http://setiathome.berkeley.edu/forum_th ... rue#872600

This is it i guess :)

http://setiathome.berkeley.edu/forum_th ... p?id=51621

But it is only for SSE3 compatible cpu's (for multibeam) it seems not astropulse

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Thu Mar 26, 2009 8:27 am 
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Congratulations to Team 3DNow! for breaking the 4,000,000 mark!

-PK

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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Thu Mar 26, 2009 9:48 am 
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Awesome! Simply awesome!


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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Tue Apr 14, 2009 2:02 am 
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Sadly had to dump some as I apparently "wasn't completing them in time".


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 Post subject: Re: Lets resurect the SETI team.
 Post Posted: Wed May 06, 2009 8:26 pm 
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Still managed to breach the 30k mark on the 24th april. My my, how systems change to be able to churn through these so quickly now.

My server PC still takes days to do them.


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