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Tomarlowe
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Post subject: Re: Lets resurect the SETI team. Posted: Sun Mar 01, 2009 10:44 am |
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Joined: Fri Sep 15, 2006 10:55 am Posts: 391 Location: Richmond
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I had a similar issue when I went from the standard client to the CUDA version. I reinstalled the standard one, finished those work units but set it to not download anymore then reinstalled CUDA when they were done.
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Sun Mar 01, 2009 7:25 pm |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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i read there is a way to enable both cpu and gpu to do all the math  that sounds like one helluva way to get units done  .
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Tomarlowe
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Post subject: Re: Lets resurect the SETI team. Posted: Mon Mar 02, 2009 11:01 am |
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Joined: Fri Sep 15, 2006 10:55 am Posts: 391 Location: Richmond
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You would think that would be possible. I have yet to see a way to do it though. If you come across something please post it.
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Mon Mar 02, 2009 8:53 pm |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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Quote: You need >= BOINC V6.4.5 and in your 'SETI@home preferences' selected that you would like to calculate on gpu/s also. couldnt find the post where they allow you to edit the local .xml file but that should do it.
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Mon Mar 02, 2009 9:00 pm |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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Quote: The key difference from V9 packs is : The "team" mod now supports multi-gpu configs. There will be number_of_gpus file in SETI project directory. By default it contains number of 1. If you have more gpus just edit that file (enter number of gpus installed in host instead of 1 ). And don't forget to change your cc_config.xml Now ncpus value required to be NUMBER_OF_LOGICAL_PROCESSORS+NUMBER_OF_gpus for host. For example, for Quad with 2 CUDA-enabled gpus it should be 6 Here is example of minimal cc_config.xml file you need <cc_config> <options> <ncpus>NUMBER_OF_LOGICAL_PROCESSORS+NUMBER_OF_gpus</ncpus> </options> </cc_config> File should be placed in boinc data directory (the one that contains projects subdirectory). When you post to this thread seeking for help, please, don't forget to provide link on your host and description of your config (OS, number of gpu cards, what pack you use, video driver version). It will wastly decrease number of unneeded questions and save time both for you and anyone who will help you. Please, don't forget to check ALL STUFF (including these packs) you downloaded from Internet with updated antivirus. http://lunatics.kwsn.net/gpu-crunching/v10-of-modified-seti-mb-cuda-opt-ap-package-for-full-multi-gpucpu-use.msg14734.html#msg14734
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StANTo
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Post subject: Re: Lets resurect the SETI team. Posted: Thu Mar 05, 2009 8:21 pm |
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Joined: Thu Sep 21, 2006 4:51 pm Posts: 190 Location: UK
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Funny, mine appears to just automatically detect how many GPUs I have and just run the calcs on them.
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Thu Mar 05, 2009 8:32 pm |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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Yep that is what i think happens when everything goes right 
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Sat Mar 07, 2009 11:05 am |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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Quote: has participated in SETI@home since 1 March 1999, and has contributed 3,931,729 Cobblestones of computation (3.40 quintillion floating-point operations) to SETI@home. Yep we missed our 10 year anniversary 
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pieter
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Post subject: Re: Lets resurect the SETI team. Posted: Sat Mar 07, 2009 11:17 am |
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Joined: Fri Sep 15, 2006 5:48 am Posts: 1434 Location: same place as before :)
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PK
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Post subject: Re: Lets resurect the SETI team. Posted: Thu Mar 26, 2009 8:27 am |
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Joined: Thu Sep 14, 2006 12:33 pm Posts: 1140 Location: Richmond, VA
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Congratulations to Team 3DNow! for breaking the 4,000,000 mark!
-PK
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Tomarlowe
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Post subject: Re: Lets resurect the SETI team. Posted: Thu Mar 26, 2009 9:48 am |
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Joined: Fri Sep 15, 2006 10:55 am Posts: 391 Location: Richmond
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StANTo
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Post subject: Re: Lets resurect the SETI team. Posted: Tue Apr 14, 2009 2:02 am |
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Joined: Thu Sep 21, 2006 4:51 pm Posts: 190 Location: UK
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Sadly had to dump some as I apparently "wasn't completing them in time".
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StANTo
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Post subject: Re: Lets resurect the SETI team. Posted: Wed May 06, 2009 8:26 pm |
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Joined: Thu Sep 21, 2006 4:51 pm Posts: 190 Location: UK
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Still managed to breach the 30k mark on the 24th april. My my, how systems change to be able to churn through these so quickly now.
My server PC still takes days to do them.
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